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Facebook Mobile Hack Winners!

January 21st, 2012

After a long 16hr day some redemption: The MocoSpace team’s “Friends With Zombies” HTML5 game won 2 of the 4 prizes in yesterday’s Facebook Mobile Hack – Best Game and Best Overall App!

Below the official winner photo and a couple of screenshots.

Another post I recently published on Gamasutra

2011 was the biggest year yet for the multi-billion dollar mobile gaming industry. From IPOs to M&A, the industry has gone from a stepchild of the console gaming world to the leading platform for interactive entertainment.

Here’s what we can look forward to in 2012.

1. Mobile gaming reaches the masses…and HTML5 will be ‘the great normalizer’

This year 55 percent of gamers were expected to play games on their phones or handheld devices, according to the ESA – and I expect to see that percentage jump to over 75 percent in 2012. Improvements in HTML5 mobile gaming will be key to this growth, by allowing people to play social games with each other no matter what device their friends have. One champion of HTML5 is Peter Relan, chairman of the mobile/internet incubator YouWeb, which has incubated four gaming startups. Relan has said, “HTML5 games will start out as arcade titles. Then they will evolve. The technology is here to be the great normalizer across the platforms.”

But the technology is not all that’s necessary for mobile gaming to reach mass appeal – as we learn more about the appeal of mobile gaming and the people who love to play games, we need to create new games tailored to a gamer’s interests, age, and location. Because of the specificity of these games, advertisers can be especially targeted in their mobile marketing as well.

2. A purely HTML5 mobile game will gross seven figures in revenue

As HTML5 matures this coming year, we can expect to see mass-adoption by game developers. According to Strategy Analytics, HTML5 handset sales will surge 365 percent between 2011 and 2016. HTML5 allows developers to build a game once and then publish it across many platforms, maximizing distribution and revenue opportunities.

At MocoSpace we’ve seen over 30 HTML5 mobile games launch in 2011 on our platform. The best games, including our own Street Wars and FriendShop titles, are on track to amass over 1 million MAU and bring in over seven figures in revenue.  There’s also a huge amount of innovation happening with HTML5 games for mobile – for example, last fall we launched Rise to Fame, a celebrity themed social role-playing game which leverages the geolocation capabilities of HTML5 to enable players to check-in at various locations around town to help build their celebrity status.

3. Brand integration in mobile games will triple

Many brands have created virtual goods for desktop games, but only a few have experimented with creating branded virtual goods in mobile games. Old Navy and Best Buy understand the importance of creating emotional value for their customers; the ‘Best Buy Sleigh’ appears in Zynga’sCityVille, while Old Navy has connected with Crowdstar’s It Girl to encourage gamers to buy clothes from a virtual rack. These companies have tapped into the $350 million mobile virtual goods industry to increase sales and brand awareness.

And thanks to Zynga’s public presence, combined with better education around metrics of game engagement in the agency world, brand integration in social games will grow triple-fold in 2012. Brands will set out to discover innovative ways to entice gamers and establish memorable experiences. Gamers will be excited about their purchases: for little expense and no hassle, consumers can engage with their favorite brands, in ways which benefit their game experience – literally in the palm of their hand.

4. Android in-app game revenue will grow, but still disappoint

At the end of 2011, the iTunes App Store is reported to generate nearly four times the revenue of the Google Android Market, according to mobile analytics firm Distimo. Earlier this year, Mobclix analyzed 50 top-performing apps that each had 500,000 downloads and/or 75,000 daily active users; finding that iPhone games generate $4.00 per active user, with Android users at less than half that at $1.90.

Even though Android devices have been heavily adopted this year, and will continue to be in 2012, iPhone users still outpace Android users in purchases. I expect to see growth for Android in mobile games revenue, especially as carrier billing options grow in the Android marketplace, but this growth will not provide enough incentive for developers to shift their focus to building on the platform yet. Expect to see developers focus on iPhone and HTML5 games in 2012.

These are my predictions for 2012 – I’m excited to see how this year plays out, and to be in the midst of this incredible growth in mobile gaming. eMarketer projected that 72.8 million people would play games on their mobile devices in 2011 – and I believe the number of mobile gamers will far surpass the 100 million mark in 2012.

What do you see as emerging trends in mobile gaming this year?

This is a post I recently published on Gamasutra

As a founder of two mobile gaming companies, I’ve done a lot of team building and hiring for all kinds of roles over the years, including designers, producers, project managers and developers. Of course there is no guaranteed formula for success for jobseekers, but the following qualities are what I’ve learned to look for in order to identify the best and brightest candidates. To the extent that you can demonstrate these, you’ll vastly improve your odds of landing the job of your dreams.

Smart

Proving to a potential employer that you’re smart is not an obvious task. Certainly your ability and desire to learn and adapt quickly are key, as are your abilities to identify problems and opportunities and resolve them effectively. Specific, relevant examples demonstrating your ability to problem-solve will go a long way in proving just how smart you really are. Gleaning some piece of meaningful insight from an analytics report, or even identifying and troubleshooting a particularly tricky bug are both great examples of this.

Passionate

How much do you really care about the industry you work in, or want to break into? Loving what you do can drive you to excel, and any evidence of this that you can demonstrate will reflect very well on your motivation and desire to succeed.  Passion can take many forms: staying up-to-date with the latest developments in the game industry, actively blogging on industry topics, or attending informal meetups or gatherings of industry professionals.  Also, spending some time outside of work on related personal, group or open source projects, even if they are more experiments than anything else. Even discussing your personal gaming preferences and achievements – like when you stayed up for 48 hours straight playing Call of Duty – can help convey your passion for the industry. Find ways to demonstrate your thirst to learn, grow and  excel.

Plays Well with Others

A very important quality that has less to do with you individually is your ability to work and thrive as part of a team. This is often overlooked by candidates, as people tend to focus on individual achievements; but being part of a winning team is an accomplishment in itself, and can tell a manager that you can recognize success and know what it takes to get there.

Gets Stuff Done

Ultimately it all comes down to this.  Are you capable of getting done what needs to be done?  Meeting deadlines and living up to expectations are just the starting the point.  The real question is, do you drive things to completion?  A manager wants to know that you don’t need to be micromanaged, but that you can take initiative on your own, as needed, to see a project through.  Give specific examples of instances, no matter how small, when you’ve recognized a problem or opportunity, stepped up and acted effectively.

Good luck!

A photo and short writeup in Pocket Gamer from the standing room only session given by the MocoSpace team at GDC Online 11 this October on HTML5 games for mobile. The huge number of participants and Q&A at the end clearly demonstrated that HTML5 is growing very quickly in terms of mindshare among game developers.

Not directly relevant to MocoSpace, as I don’t expect us to fail :-)  but I was recently interviewed for an interesting piece on hiring and startups for the Wall Street Journal -

http://it-jobs.fins.com/Articles/SB130806779720023361/The-Light-on-the-Other-Side-of-a-Failed-Startup

We’re proud to be sponsoring and hosting the Boston HTML5 Game Developers Meetups every month in our offices. Come by and join us! http://www.meetup.com/Boston-HTML5-Game-Development/

This post was published in Gamers Daily News

A great indicator of growth in this industry is how healthy new game development is. At the annual Game Developers Conference (GDC) in San Francisco this spring, I was blown away by the energy and the large number of people there. This year a record 19,000 people attended GDC.

We set out to meet some quality game developers and learn more about trends from big names as well as indie game developers. Here are three trends that seemed to become thematic for the entire event, and that we think will color how the rest of 2011 will play out.

1. HTML5 vs. Apps as future games platform

HTML5 is getting closer and closer to prime time, and those of us who are betting big on the browser-based gaming experience can expect to see even more big developments this year. At GDC, the Khronos Group announced the release of their final WebGL 1.0 specification, which enables hardware-accelerated 3D graphics in HTML5-compatible web browsers without requiring plug-ins.

Khronos reports that WebGL “defines a JavaScript binding to OpenGL ES 2.0 to allow rich 3D graphics within a browser on any platform supporting the industry-standard OpenGL or OpenGL ES graphics APIs.” Their graphics library makes the most of the “pervasive availability” of OpenGL ES 2.0 on a variety of desktop, mobile, and embedded platforms. Khronos believes that the ability for web developers to access OpenGL-class graphics straight from Javascript, and mix 3D with other HTML content will enable a “new wave of innovation in web gaming, educational and training applications and graphically rich user interfaces to make the web more enjoyable, productive and intuitive.”

It’s clear from announcements such as these and others at GDC that HTML5 is bringing a rich, app-like UI, design and interactivity to the mobile web. Now that a huge number of consumers are consuming mobile content, we expect to see more games developed for HTML5 including every popular title from the likes of Zynga.

2. Despite iPad 2, Android Becomes the King in Mobile

Although Apple made its iPad 2 announcement simultaneously with GDC, Google made its own waves by passing out free Cr-48 laptops at Google’s Web Developer Day got a, as well as a free Motorola Xoom tablet or a Nexus S smartphone to those attending technical sessions on Android.

Other companies on the Android wagon included Sony Ericsson and Unity Technologies.

Sony Ericsson introduced their Xperia Play, the first PlayStation-certified smartphone that features a slide-out pad for gaming. Here’s a good demo of the new device.

Unity Technologies announced the release of the Unity Android add-on for its development platform, which allows game developers to port their Unity-based projects to Android devices. The add-on features an integrated editor for deploying a single project on multiple platforms, as well as support for upcoming Android devices, such as Tegra Tablets and the Sony Ericsson Xperia Play. Other features are an optimized graphics pipeline or OpenGL ES 2.0 and the ability to use an Android phone as an input device to view/test projects directly.

As Android continues to see increased device adoption and further integration of gaming on the platform, we expect to see Google rolling in the coins and make a big move into gaming.

3. Brands and Mobile Social Explode

We are starting to see growing legitimacy around social gaming and mobile gaming. Major players like John Romero, Steve Meretzsky, and Ralph Koster – whose bread and butter was PC games – have moved into social gaming. Even Nintendo president Satoru Iwata stressed the importance of social interaction in his keynote speech.

Social gaming on mobile brings a number of positives; creating for mobile is conducive to smaller team projects, and has the potential to tap into hundreds of millions of people, unlike games for one platform.

Another hot topic in mobile social was taking existing brands and IPs and pushing them into social; Playdom is a great example of this, with their “ESPN College Town” developed with ESPN University. The Playfish team has also seen great success with the Monopoly brand.

Overall, GDC this year had a great vibe to it. We’re seeing a ton of potential in mobile social, and the explosion of platforms is providing an exciting and competitive edge to the space. As we move further into 2011, we can’t wait to see what the talented developers of our industry have in store for us.

Surprising to some, we see a wide, and growing, diversity of screen resolutions from handsets (and soon tablets) running Android. This is in stark contrast to the iPhone/iPod/iPad world, with their fixed, uniform screen resolutions. It is crucial to take this into account when building for the mobile Web, requiring the use of appropriate HTML and CSS design techniques, as well dealing with portrait/landscape orientation changes. As Android devices continue to proliferate rapidly, in a host of form factors, the challenges here will continue to mount.

Business Insider recently published a piece I wrote on predictions for 2011, copied below.

OK, I’m not the first or last exec to tell you where the mobile technology market is heading for 2011. What I do promise is to share some ideas on what will happen that no one expects.

First of all, let’s give it up for mobile content in 2010. Lots of money was finally made in a market that was looking for the next revenue boom since ringtones and premium SMS.

Mobile advertising went from hype to hyper-growth. Amazing what a Google/Apple bidding war will do. Beyond actual ad networks, mobile publishers had their best year to date with several mobile-specific properties even making the top risers of the Google Zeitgiest 2010.

Mobile specific brands made their mark. Apps like Shazam and games like Angry Birds are now part of the global lexicon. These are all mobile-specific products, not just online or traditional tech crossovers.

Will 2011 be more of the same or something entirely new for mobile world?

Here are my predictions for 2011:

1. The mobile browser is the new black. HTML is back and it’s the new app.

Apps helped mobile content go mainstream. Everyone wanted an app and everybody received one. From the smartest smartphone to text-message apps in India, apps have defined mobile in 2009 and 2010, with Apple, Google and nearly everyone else hedging their bets this way.

Expect the app bubble to deflate in 2011 as the mobile web makes its comeback.

Why? HTML5.

Yes, HTML5 is brining app-like UI, design, and interactivity to the mobile Web. While everyone from Madison Avenue to Sand Hill Road tout the app experience, every company behind-the-scenes knows that the app is too fragmented to be THE long-term solution.

Now that consumers are consuming mobile content, they expect an app-like experience; once that experience is replicated on the mobile web, expect more companies to focus there.

Fragmentation is real. The typical business cannot continue to burn engineering, capital and marketing to build platform-specific experiences. The mobile web wins because it reaches the most people and requires the least amount of ongoing update expense.

Don’t get me wrong. You’ll still see an ‘app for that’ for almost any business but the mobile web will be ready for its second coming and will look prettier than ever.

2. Mobile social gaming will expand beyond Apps into the browser.
Following on prediction #1, games will also flock to the mobile web. Many app fanboys will argue that gaming is one of the few categories that fares better as an app than a mobile website. This may be true for certain solitary games, but for social and casual games, the future is the mobile web.

Why? Scale.

Social gaming requires friends to invite other friends. This is where app-based gaming falls short. Do all of your friends have the same smartphone? No. I bet most of them can access the mobile web. Voila. Now you have a true social gaming graph in mobile.

3. Cuadrados Cuatro? Latinos will define the next great U.S. mobile service
The biggest secret in mobile content adoption is the rise of the Latino consumer. Latinos are embracing mobile at a rate far faster than any segment in the U.S. and finally brands and publishers will wake up.

2011 will see Spanish-language mobile games and more content targeted specifically to this segment, evenly across all platforms.

50% of Fortune 100 consumer brands will run Latino-targeted mobile marketing campaigns in 2011, up from 25% in 2010.

Startups, brands and businesses who identify creative, multi-faceted ways to reach the Latino audience could become tomorrow’s Twitter, Foursquare or Zynga.

4. 2011 – The year of in-content mobile commerce

In 2011, mobile virtual currency becomes a key driver of revenue for mobile publishers and game companies. As carriers begin to build out direct billing relationships with publishers, and publishers establish viable virtual currency ecosystems with seamless micro-transactions, virtual currency transactions will grow 500% in 2011.

There’s really no surprise here but the main challenges to this prediction will be the time it takes for Android and major mobile operators to deliver a robust experience to developers and consumers such as the one that exists on Apple’s iOS. Some platforms will lag but the future is clear and involves bite-sized purchases.

5. Google’s biggest competitor won’t be Apple, it will be Google

Despite a jump in iPhone market share as a result of the much-anticipated launch on Verizon in the first half of 2011, by the second half of the year Android market share will dominate. Google’s biggest challenge won’t be Apple, but rather the growing fragmentation of the open Android platform. Publishers will tier Android handsets and tablets by capability, and increasingly target only the most capable among them.

Google, which is already facing an exodus of execs from AdMob and a non-stop ferry shuttle to Facebook, will need to sustain its momentum of talent acquisition and will make five more mobile acquisitions in 2011 including areas like mobile billing, social networking, gaming and analytics.

2011 will be another banner year for the mobile industry with a keen focus on economic models, infrastructure, the new old platform and emerging consumer segments. Regardless of any points above, there’s no question we’re all in for another crazy ride, so fasten your seat belts.

This is great recognition for us coming from Google, and quite a surprise given that most of our visitors come through the mobile Web, which I don’t believe is even being captured here.

For details see here